Anders Bo Johansson

Game projects

 

Delivering Haven

First person shooter inspired by Painkiller. 10 weeks half time.

Responsibilities included:

  • Creating props for environments.
  • Texturing the ranged enemy.
  • Animating the main character.
  • GUI / UX design and graphics.

Trials of Karakk

Real time strategy/AI project inspired by FURI and Shadow of the Colossus.
10 weeks half time. 

Responsibilities included:

  • Creating props for environments.
  • Propping and decorating the levels. 
  • Some of the animations for the first boss.
  • Creating particles for the environmens. 

Vertigo Rush

As a first 3D game my group decided to make a racing game inspired by Redout, Wipeout and F-Zero. 10 weeks half time.

Responsibilities included:

  • Creating environment sets.
  • Propping and decorating the environments.
  • Creating skyboxes for the different levels.
  • GUI / UX design and graphics.
  • Concept art and design for the vehicles.

Fimbulvinter

2D Turn based strategy game. 8 weeks half time.

Responsibilities included:

  • Creating 3D environment tiles and render them as tilesheets.
  • Designing and creating graphics for the main menu and level select.
  • Concept art for the enemy characters.

Neonite

2D Isometric shooter. 8 weeks half time.

Responsibilities included:

  • Creating environment tiles.
  • Animation and rigging. 
  • GUI / UX design and graphics.

Chuck Steel

2D point and click adventure game. 8 weeks half time.

Responsibilities included:

  • Creating 2D graphics for the backgrounds. 
  • GUI / UX design and graphics.
  • Concept art and style development (creating moodboards, Style guides). 

Frankly Grandma's Gone

2D Text adventure/point and click. 8 weeks half time.

Responsibilities included

  • Sketch and layout of the 2D backgrounds. 
  • Creating sprites for in game items.
  • GUI / UX design and graphics.
  • Concept art for environments.